I am an Audio Director specializing in Game Audio with 4 Years of Audio Leadership and over 12+ years working within the Game Audio.
I have worked across multiple AAA and high quality Indie titles including Diablo 4, Hitman, Destruction Allstars, Until Dawn, Snakepass, Prison Architect 2, Aeon Drive and many more.
Experience working across genres including 1st and 3rd person FPS, MMO, Stealth, Action, Platformers and Vehicle driven combat games.
Vast engine knowledge and shipped titles with custom in-house engines creating global audio pipelines from the ground up, Unreal Engine, Unity, Wwise and FMOD across multiple target platforms.